package com.designoutput.event
{
	import com.designoutput.utils.Unit;
	
	import flash.events.Event;
	
	public class RulerEvent extends Event
	{
		public static const UNIT_CHANGE:String = "unitChange";
		
		public function RulerEvent(unit:Unit)
		{
			super(UNIT_CHANGE);
			_unit = unit;
		}
		
		private var _unit:Unit;
		public function get unit():Unit {
			return _unit;
		}
	}
}